Alien Jake Evolution

Unlock the Candy Kingdom Defense Alien Jake evolution: Venom, black hole pull, level 50 stats, Enchiridion Pages, and the codes that fund your build.

Alien Jake is one of the most sought-after upgrades in this Roblox tower defense, and the reason is simple: the Candy Kingdom Defense Alien Jake evolution turns a straightforward brawler into a wave-stopping controller. If enemies keep strolling past your damage units, this is the upgrade that plugs the hole. Below is what the Candy Kingdom Defense Alien Jake evolution actually does, what it takes to reach it, and how to place it so the black hole earns its materials.

What Alien Jake Actually Does in a Run

Jake does not start as a controller. His early kit is plain damage: a single-target punch, then Hammer Slam for a small area hit, then Stretchy Tornado as his coverage expands. That progression matters because evolving him does not just inflate those numbers — the evolved form brings its own attack sequence with a completely different job attached.

Once Jake becomes Alien Jake, his upgrades introduce Venom damage over time, and his final attack turns him giant and opens a black hole that drags enemies inward while restricting their movement. The pull is the headline ability, but the Venom is what makes the pull hurt: enemies held in place keep taking damage instead of walking out of range.

FormAttackWhat it does
JakePunchSingle-target hit
JakeHammer SlamSmall area attack
JakeStretchy TornadoWider area coverage
Alien JakeVenom (upgrade)Damage over time
Alien JakeFinal attackTurns giant, creates a black hole that pulls enemies in and restricts movement

Because the evolution plays so differently from the base character, judge Alien Jake on his own abilities rather than on how Jake felt in the first few waves. A freshly evolved unit also will not match a finished one, so treat any benchmark as a destination, not a starting point.

Developed benchmarkValue
Unit level50 (level cap)
Damage at final upgradeRoughly 11,000
Range at final upgrade43
Primary roleArea damage and movement control

Those figures describe a developed Alien Jake at his final in-match upgrade — not the performance you get the moment the evolution completes. Expect a ramp-up while you rebuild his upgrade track.

How Alien Jake Compares to Other Evolutions

Evolution changes a character's role more often than it simply raises damage, which is why material spending deserves a plan. Alien Jake is the control pick; other evolutions solve different problems. Pairing him with the right second unit matters more than stacking three area attackers.

Base unitEvolutionJobSignature ability
JakeAlien JakeArea damage and movement controlBlack hole pull plus Venom damage over time
BMOKing BMOMultihit damageThe Ultimate Adventure, which follows enemies and shifts between targets
MarcelineMarceline BeastBoss damageDrink the Red, roughly 40,000 damage on a developed unit
Princess BubblegumElementalsFull-area damageFull-area attacks
FinnAdult FinnFurther evolution pathAlternate form for Finn

There are only a couple of reliable control tools in the current roster, and they behave differently. Alien Jake drags enemies together and holds them; Magic Man delivers a full-area stun once he reaches his maximum upgrades. Both buy time for the rest of your squad, but the pull also clusters targets, which helps any unit whose attacks cover a wide stretch of road.

Control unitControl typeNotes
Alien JakePull and movement restrictionComes bundled with full-area damage and Venom
Magic ManFull-area stunOnly appears at maximum upgrades

Rather than copying a fixed order, pick the evolution that matches the job your squad is missing — check where your runs end before you spend anything. If groups of regular enemies are leaking through, control and area coverage solve that. If a boss is surviving your wave clear, concentrated boss damage is the answer, and Marceline Beast fills that slot far better than a second controller.

How to Unlock the Alien Jake Evolution

The unlock process is the same shape as any other evolution, but the material list is specific to Jake. Work through it in order so you do not spread resources across three half-finished projects.

  1. Check the Evolution Shrine for Jake's requirements. Read the exact list before farming anything — the shrine tells you what that particular evolution consumes.
  2. Farm Enchiridion Pages through Challenges. These contribute directly to evolution requirements, and Challenges also hand out Trait Crystals and stat-reroll materials.
  3. Level Jake with XP Candies. Unit levels cap at 50, and the evolution keeps his level, so progress here is never wasted.
  4. Settle his trait. Traits carry over as well. Trait Crystals reroll traits at Castle Lemongrab, while stat rerolls use Units of Juice. Mythic options such as Oh My Glob are worth chasing if your supply allows.
  5. Evolve, then rebuild his in-match upgrades. Venom and the black hole sit at the far end of his upgrade sequence, so a new Alien Jake needs in-match investment before the control shows up.
MaterialWhere it comes fromWhat it does
Enchiridion PagesChallengesCounts toward evolution requirements
Trait CrystalsChallenges, code rewardsReroll traits at Castle Lemongrab
Units of JuiceCode rewards, stat-reroll supplyUsed for stat rerolls
XP CandiesCode rewardsLevels units toward the level 50 cap
GemsStory stages, code rewardsThe most common code payout

Keep two progression tracks separate in your head: unit levels and traits persist outside a match, while the attack sequence is unlocked by in-match upgrades every run. Comparing a maxed Alien Jake to a freshly placed base unit tells you nothing useful about either one.

Placement and Pairings That Make the Pull Pay Off

Alien Jake's value depends entirely on where the pulled enemies land. Drag them into empty road and you have bought a second of delay; drag them into a kill zone and you have won the wave.

  • Anchor him where damage already converges. Position Alien Jake so the black hole pulls enemies back onto the stretch of road your other units cover.
  • Stack attackers on the same segment. Damage dealers that hit the same area as the pull convert the delay into kills instead of just chipping.
  • Layer control with Magic Man. A maxed stun keeps enemies in place even while the pull is on cooldown.
  • Keep a consistent attacker nearby. Billy's attacks can travel ahead of enemies, Flame Princess's Solar Flare can aim poorly, and Lemongrab's direct attacks land inconsistently — pair them with something reliable rather than relying on them alone.
  • Bring friends. Stages support up to three allies, which lets one player cover control while another brings boss damage.
ProblemAdjustment
Groups walk straight through your damageBuild Alien Jake and add Magic Man's stun
Bosses outlast your wave clearDevelop Marceline Beast for concentrated damage
Coverage is too narrowWork toward Elementals or widen your area upgrades
Attacks keep landing on nothingReposition, and swap in units with predictable targeting
Materials dry upRun Challenges for Enchiridion Pages and Trait Crystals

The campaign stretches across five worlds and 25 stages, and Infinite Mode plus the Dungeon Train's Challenges give you repeatable places to test a build. Clear a few stages after each upgrade tier so you notice whether the pull is actually holding enemies or whether your placement needs another pass.

Codes That Fund the Alien Jake Evolution

Free rewards shorten the material grind considerably, and the code list is generous with Gems and Trait Crystals. Redeem them before you start rerolling traits so you are not farming for currency you could have claimed in ten seconds.

CodeRewards
MATHEMATICAL100 Gems and 3 XP Candies
ALGEBRAIC3 Trait Crystals
HALLOWEENSOON1,000 Gems and 15 Trait Crystals
THANKSFOR100CCU500 Gems and 20 Trait Crystals
THANKSFOR200LIKES1,500 Gems and 10 Trait Crystals
RELEASE1,500 Gems, 15 Trait Crystals, and 5 Units of Juice

To claim them, launch the game, head to the Tree Fort, and use Jake's Code Corner to enter a code exactly as written. Spaces pasted in front of or behind a code will make it fail, and a code you have already claimed will not pay out twice. If a code refuses to work, confirm you are in the right experience rather than a similarly named game.

FAQ

Is the Candy Kingdom Defense Alien Jake evolution worth the materials?

Yes, if your runs end with enemies advancing through your damage. Alien Jake combines full-area damage, Venom damage over time, and a black hole that pulls enemies in and restricts their movement, which is a role no pure damage evolution covers.

What does Alien Jake's final attack do?

His final upgrade turns him giant and creates a black hole that drags enemies inward and limits their movement. On a fully developed level 50 unit at that final upgrade, expect roughly 11,000 damage and 43 range.

Does evolving Jake reset his level or trait?

No. The evolution keeps the level and trait Jake already has, so XP Candies and Trait Crystals spent before evolving stay relevant afterward.

Should I build Alien Jake or King BMO?

Build Alien Jake when you need to stop enemies from advancing, and pick King BMO when you want a damage dealer whose multihit attack follows targets and shifts between them. They answer different problems, so the choice comes down to which one ends your runs.